School Psychology Article Feed

February 9th, 2025

Cognition in elite soccer players: a general model.

Habekost T; Ovesen J; Madsen JB pubmed id: 39723399

This paper talks about how soccer players at a high level think and make decisions during a game. It explains different mental steps like understanding the situation, choosing what to do, doing it, and seeing what happens. The paper also looks at studies about soccer players' attention, learning, and decision-making and suggests ways to improve understanding and training in soccer.

Mindfulness and CBT: a conceptual integration bridging ancient wisdom and modern cognitive theories of psychopathology.

Beshai S pubmed id: 39723397

Mindfulness is often used in therapy to help people feel better, and it has some things in common with Cognitive Behavioral Therapy (CBT). This paper explains what mindfulness and CBT are, and how they can work together, especially in helping with depression. The goal is to show how mindfulness fits into therapy and helps people improve their mental health.

Adolescent short video addiction in China: unveiling key growth stages and driving factors behind behavioral patterns.

Guo J; Chai R pubmed id: 39723394

The study looked at why teenagers in China get addicted to short video apps and how it affects their school work. It found that different things, like wanting to fit in or being stressed, trigger addiction during different school stages. High school students were most affected, and the study suggests special help is needed to stop this addiction.

Influence of interoception and body movement on the rubber hand illusion.

Kaneno Y; Pasqualotto A; Ashida H pubmed id: 39723393

The rubber hand illusion makes people feel like a fake hand is their own. The study found that how people sense their heartbeat inside their body (interoception) can change how they feel about the fake hand. Different ways of doing this illusion and measuring heartbeat sensing show different results.

Effect of cue validity on the contextual cueing effect.

Su W; Zhao G; Ma J pubmed id: 39720690

This study looked at how well clues help people find things in busy pictures. It found that when these clues are reliable and point to the same spot every time, people get better at finding things.

Factors influencing students' happiness, vitality, and self-esteem.

Majauskiene D; Istomina N; Valanciene D; Dadeliene R; Sidlauskiene A; Aukstikalnis T; Jamontaite IE; Strazdaite E; Zilinskiene R; Gintiliene M; Sarkauskiene A; Skurvydas A pubmed id: 39720688

This research paper talks about how important happiness and feeling good are in life. It looks at how students' happiness, energy, and feeling good about themselves are connected to many other things, but there's not enough information about these connections.

Strangers in a strange land: how diversity professionals navigate their marginal leadership identity.

Felix B; Brandão MC; Mahadevan J; Schmitz A; Vaz SL; Irigaray HAR pubmed id: 39720686

This study looked at how leaders in charge of Diversity and Inclusion in Brazil see themselves and handle challenges in their roles. It found that these leaders face more uncertainty and threats to their identities compared to those in traditional roles like Finance. The study also identified three types of leadership styles they use: Business Partner, Injustice Repairer, and Paradox Manager.

CARE Model of Treatment for stuttering: Theory, assumptions, and preliminary findings.

Byrd CT; Coalson GA; Conture EG pubmed id: 39720681

This paper talks about a new way to help people who stutter, called the CARE™ Model. Instead of just trying to make people talk smoothly, it focuses on helping the whole person feel better. The authors think this new way could be better and have shared some early study results that support their idea.

A boundedly rational model for category learning.

Houser TM pubmed id: 39717468

The paper talks about a computer model that learns how to group things into categories by seeing patterns. This model tries to be smart about using its resources while still making good choices, like our brains do. It can also help scientists in the future learn more about how we learn and group things in real life.

The effects of negative life events on college students' problematic online gaming use: a chain-mediated model of boredom proneness regulation.

Zhao Z; Zhao M; Wang R; Pan H; Li L; Luo H pubmed id: 39712547

The study looked at how bad things happening in life affect how much college students play online games, and whether feelings like needing things or being anxious had an impact. They found that bad life events could lead to more gaming. Boredom also played a role in how these feelings affected gaming habits.

Compulsive sexual behavior, sexual functioning problems, and their linkages to substance use among German medical students: exploring the role of sex and trauma exposure.

Jepsen D; Luck T; Heckel C; Niemann J; Winter K; Watzke S pubmed id: 39712546

This study looked at how sexual problems and substance use are connected to past traumas among German medical students. They found that a small number of students had problems like compulsive sexual behavior and issues related to alcohol and drugs. The research suggests that these problems might be linked to experiences of abuse in childhood and ongoing stress, but more research is needed to understand these connections better.

Turning stories into learning journeys: the principles and methods of Immersive Education.

Brunetti R; Ferrante S; Avella AM; Indraccolo A; Del Gatto C pubmed id: 39712545

This research paper talks about a special way of teaching called Immersive Education. It uses fun and emotional stories to help kids learn important life skills at school in Italy and Spain. The paper also shares ideas on how this teaching style works and gives examples from real classrooms.

Animal-Assisted Therapy in palliative care: a scoping review.

Palomino-Lázaro L; Rueda-Extremera M; Cantero-García M pubmed id: 39712540

Animal-assisted therapy helps people who are very sick feel better. It uses animals to make people in palliative care feel less pain, anxiety, and sadness. This review looks at how animals can improve life for these patients.

Play-mirth theory: a cognitive appraisal theory of humor.

Hatzithomas L pubmed id: 39712539

The study explores a new theory about what makes things funny, called the play-mirth theory. It suggests that for something to be funny, people need to see it as playful and fitting with what they want. The research showed that when these conditions are met, people are more likely to find things funny.

Context matters: Diagnosing and targeting local barriers to success at school.

Hadden IR; Harris PR; Easterbrook MJ pubmed id: 39710440

Researchers tried a new method to help schools by focusing on local problems that make it harder for some groups of students to do well. They found that students thought schools were unfair or teachers were different from them, and made a plan to help students feel better about themselves and find things in common with teachers. The method helped some students go to school more, but didn't change behavior records much.

'I did what I could to earn some money and be of use': A qualitative exploration of autistic people's journeys to career success and fulfilment.

Davies J; Melinek R; Livesey A; Killick E; Sam E; Romualdez AM; Pellicano E; Remington A pubmed id: 39704020

Many autistic people want to have jobs they enjoy and can keep. They need help finding and keeping these jobs, and it's important that their workplaces are welcoming and supportive. Bullying and bad work experiences can be very harmful, so lifelong support and understanding from colleagues and managers are crucial.

Impact of an early educational protocol on the oral language of children born preterm exhibiting phonological fragility: a multicenter randomized clinical trial.

Charollais A; Laudenbach V; Stumpf MH; Delaporte B; Datin-Dorriere V; Debillon T; De Barace C; Flechelles O; Farmer M pubmed id: 39703879

Researchers studied how a teaching plan affects young kids born early with language problems. They found those following the plan spoke better after six months compared to those who didn't use it. The kids in the program improved more in using words.

Using iVR to deliver optimal psychotherapy experience-current perspectives on VRET for acrophobia.

Kvapil Varšová K; Juřík V pubmed id: 39703878

Some research shows that Virtual Reality can help people who are afraid of heights, but there are some problems, like needing better technology and still needing a therapist to help. Working together in groups using Virtual Reality might make the therapy even better. More studies are needed to find the best ways to use this technology to help people.

Satisfying basic psychological needs through a recreational sports programme for people with intellectual disability: human growth and adapted sport in focus.

Crespo-Eguílaz N; Gambra L; Varela A; Fraguela-Vale R pubmed id: 39703876

This study looks at how playing sports can help people feel happier and healthier. It focuses on a program called "Más Que Tenis" ("More Than Just Tennis") that helps people with intellectual disabilities by getting them to play more and feel good about themselves.

Character strengths as predictors of general and academic self-efficacy in university students.

García-Álvarez D; Cobo-Rendón R; Lobos K pubmed id: 39703875

The study looked at how positive traits called character strengths help students feel confident in themselves and do well in school. It found that strengths like leadership, hope, and persistence make students believe in themselves more. Teaching these character strengths could help students feel even more confident and do better in school.

Exploring the influence of urban art interventions on attraction and wellbeing: an empirical field experiment.

Dehove M; Mikuni J; Podolin N; Moser MK; Resch B; Doerrzapf L; Boehm PM; Prager K; Leder H; Oberzaucher E pubmed id: 39703874

Cities can be fun but also make people feel stressed and unhealthy. This study explored how art and plants in small park areas called Graetzloases can make city streets look nicer and help people feel better. They found that people looked more at art than plants, but neither seemed to change how people felt.

The representational instability in the generalization of fear learning.

Yu K; Vanpaemel W; Tuerlinckx F; Zaman J pubmed id: 39702746

This study looked at how people remember and feel fear over time. It found that while feelings of fear change, the memory of those feelings stays the same. Even though these two things are different, they don’t change how people act when they are scared.

The role of cognitive motivation and self-regulation in coping with occupational demands.

Hoff I; Farkas A; Melicherova U; Köllner V; Hoyer J; Strobel A; Strobel A pubmed id: 39698393

The study looked at how thinking skills and self-control help people stay healthy even when they are stressed at work. Researchers studied two groups of people in Germany and found that those with strong thinking skills and self-control can cope better with stress. These skills are like personal tools that help protect a person's health and can be encouraged in both patients and workers.

Preference reversal in intertemporal decision making.

Zhou YB; Zhang K; Zhai HK; Bao Q; Xiao S; Dang J pubmed id: 39698392

This study looked at how people make decisions about receiving or losing money at different times. People chose smaller, sooner rewards when picking, but valued bigger, later rewards higher when bidding. When losing, they picked to lose more later but didn't want to bid much on losing less sooner.